
In certain circles, the potent psychedelic N,N-dimethyltryptamine (DMT) is known as the “spirit molecule” for its peculiar ability to transport people into other worlds. Those who take it commonly experience vibrant colours, abstract geometric patterns – and even meet elves and aliens – all in a way that feels completely real.
That might all sound about as far from the realm of empirical science as you can get – but not for neuroscientist . In his lab inMaastricht, the Netherlands, he is planning an outlandish experiment in which he will monitor the brains of people dosed with DMT while they wear a virtual reality headset. The hope is that by observing what happens when we slip into another form of reality, we can fathom how our minds construct the one we experience in everyday life. “Our brain is easily deceived as to what reality is,” says Tipado.
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Already, he has found tantalising hints of a new brain network that he thinks might underlie the feeling we have of being immersed in a world – be that real life, VR or adrug-induced trip. He hopes to identify and perhaps even learn to control this hypothetical “immersion circuit”. If he can, it might enable us to dial up or down how believable an experience is, create more effective therapies for mental ill-health and produce more visceraltraining worlds for surgeons or firefighters. It would also, of course, be ahugebreakthrough in neuroscience.
Prediction machines
We don’t fully understand how our minds create the seamless experience of the world around us. But one leading idea is that the brain is a kind of “prediction machine” that actively constructs reality by contrasting personal expectations, based on past events, with direct data from our senses.
When there is a difference between internal predictions and our senses, we are left with a “prediction error”, which the body tries to minimise by gradually updating our internal model of ourselves and the world as new sense data comes in. “Everything we experience is a kind of pragmatic construct,” says cognitive philosopher at the University of Sussex in the UK. “All of our predictions are geared towards smoothly guiding actions, because it’s only actions that will keep us alive.”
This predictive model of ourselves is built in a hierarchy of layers. The so-called higher levels contain abstract ideas such as who we are and what reality is, whereas the lower levels are concerned with more concrete things like colour and shape. There is a two-way flow of information, with predictions cascading down from these higher levels in a series of feedback loops, while sense data from our eyes, ears, nose and skin rises up from the lower levels.
Psychedelics are widely thought to exert some of their strongest effects at higher levels of predictive processing, says Clark. For example, activity in the brain’s default mode network– which is broadly thought to help usassess past events, plan for the future and construct our sense of self-awareness and ego– is dampened by many psychedelics. Recent research by at Imperial College London found that DMT specifically while also regions and collapsing the organisation of the brain’s hierarchies.

“Whenever you take psychedelics, the location of this information gets mixed up,” says Tipado. Simple, low-level concepts like colours and shapes are processed in higher levels of the visual cortex. Meanwhile, complexconcepts, like the details of faces, areprocessed in lower-level regions of the visual cortex. “It’s like putting a PlayStation 5 disc in a PlayStation 2. It’s not compatible,” he says. “That’s why we have visual experiences that are very counterintuitive.”
This disruption makes some sense within anoverarching model of how psychedelics act on the mind – called (REBUS). Computational neuroscientist at University College London and at the University of California San Francisco, whocame up with the model, suggest that psychedelics specifically relax the grip ofourhigh-level expectations of what realityshould be like. Reducing top-down controlinthis way then frees up the flow ofbottom-up sensory information so thatitexerts more influence.
Psychedelic therapy
All of which could help explain the therapeutic effects of psychedelics, which are combined with talking therapy in promising treatments for depression, PTSD and addiction. According to REBUS, relaxing high-level beliefs allows us to reframe the unremitting thought patterns and behaviours that occur in mental health conditions like these.
By building on predictive processing modelslike this, Tipado aims to figure out what happens when we become so immersed in our perceptions of alternate realities that weaccept them as physically real. He agrees that the relaxation of high-level beliefs can dramatically alter our experience of reality, butargues that the influential and causal role played by lower levels in the hierarchy has been overlooked. at the University of Exeter, UK, has thought about these processes independently and is broadly on the same page. “There’s not just processes from the topdown or bottom up,” he says. “There’s aninterplay. It’s more dialogical.”
Tipado’s research considers how this dialogue plays out in the brain’s visual system. “Out of all the perceptual domains, thesingle thing that is a global experience inpsychedelic trips is an intense visual experience,” he says. A2018 study by Roseman and Carhart-Harris found that positive therapeutic outcomes in psychedelic-assisted therapy , among other things.
Psychedelics suddenly give access to an almost raw feedof our visualworld
This has taken Tipado on an unexpected detour into the realm of ocular science and the intricate way that . “We’re trying to draw attention to the bottom-up processing of the eye,” he says, andhow it alters our subjective experience ofimmersion– broadly defined as the perception of being physically present inanon-physical world.
In particular, he is focusing on the role played by amacrine cells in the retina, which are thought to act as inhibitory filters for the visual data we receive from the outside world.In 2015, and his collaborators at Osaka University in Japan . They found these “filterless” mice performed better at tests involving identifying the edges and outlines of objects in darkness. “If you don’t have amacrine cells, then you can detect significantly lower-contrast objects,” says Tipado. However, there are many different types of amacrine cells, and the precise filtering mechanisms are unknown.
Tipado also suspects that amacrine cells arethe key to understanding the immersive visuals experienced in psychedelic trips. In a , he pointed to the similarity between the behaviour of mice bredto lack these cells and the common psychedelic phenomenon of “closed-eye visuals”, whereby incredibly vivid colours, shapes and even entire worlds are perceived behind shut eyelids. Amacrine cells also contain a lot of 5HT2a receptors, which are thesame type activated by psychedelics like DMT and psilocybin. The alteration of amacrine cells by psychedelics through their 5HT2a receptors may enhance the amount ofvisual sensitivity in darkness, including behind closed eyelids, leading to these unusualvisual experiences. “We’re suddenly given access to an almost raw feed of our visualworld,” says Tipado.
He suggests that these cells might even be the gateway to the wholesale disruption and alteration of the brain’s predictive processing hierarchies, which underpin all immersive visual perceptions– psychedelic or otherwise. “The possibility that a trip might be initially triggered because amacrine cells aren’t inhibiting visual information could open upawhole new realm of understanding,” hesays. Roseman agrees that amacrine cells play a role in visual psychedelic experiences but adds that he “wouldn’t go as far as saying they are the source of visions”.
Virtual reality
To test these ideas, next year Tipado planstoobserve how the visual cortex is activated during an immersive VR experience before, during and after a DMT trip. He has designed the experiment to try to modulate amacrine cell activity. Rather than mind-blowing visuals melting into each other, the VRworld is sparse: a 360-degree surrounding of Eigengrau– German for intrinsic grey– which replicates the darkness you see when you close your eyes.This low-quality, low-contrast visual information increases thelikelihood that the brain makes aprediction error, says Tipado. “It’s likewhenyou’re in a dark room, you mightmistakea coatrack for a person.”
Is immersion anactual network of brain areas that can be dialled up and dialled down?
By combining DMTwith VR, he hopes todraw people into a series of immersive realities that they believe are real to greater orlesser degrees. “We can really play around with this sort of state of visual ambiguity,” he says. A functional near-infrared spectroscopy headset, which assesses brain activity by shining light through the skull and observing how much is absorbed by brain tissue, will then be used to search for possible hallmarks of immersion in the visual cortex. “We’re investigating the areas of the brain responsiblefor immersion,” he says.
Tipado says his unpublished pilot studies suggest that there is overlap in activity in the visual cortex in people experiencing either immersive VR or DMT realities. These common signals could hint at a new brain network specifically related to immersion. “We’re assuming that this could represent some sort of circuit of brain connectivity,” he says. “Is immersion an actual network of brain areas, just like how the default mode network is a network of brain areas that can be dialled upand dialled down?” he asks.
However, it is fair to say there is stillnopublished evidence to back up Tipado’sclaims of an overarching immersion network.And , a neuroscientist at the Spinoza Centre for Neuroimaging in the Netherlands, suggests that the underlying architecture of VR immersion may differ from psychedelic immersion.

Still, Tipado is upbeat. “Figuring out if the brain constructs reality in the same way regardless of it being actual reality, virtual reality or a pharmacological reality induced by psychedelics, could help us comprehend augmented reality as a whole,” he says. “And potentially how our minds construct day‑to-day reality, too.”
From an entertainment perspective, thiscould enable gaming worlds that arefundamentally more believable. “That’salow‑hanging fruit,” says Tipado. Itcould also lead to more effective virtual offices or training programmes for pilots ordoctors, for example.
Then there is psychedelic-assisted therapy, during which people are often given blindfolds to reduce their visual stimulation. Some other approaches go even further, attempting to remove the subjective experiences of psychedelics altogether. However, Roseman points out that “a lot of the emotional insights of the spiritual experience have a visual or imaginary quality”. Tipado agrees that more attention should be paid to the importance of vision in these therapies and he hopes to use immersive VR to precisely guide the experience. “The future needs to be a little bit weirder,” he says.
